
Gameplay
The gameplay is a pause-and-go tactical management mixture and point-and-click action. The mechanic is highly similar to that of latter Ultima games, and to a lesser degree, action RPGs like Diablo or early MMORPG games like Asheron's Call. The Dungeon Siege quest is highly linear and involves constant hack and slash battle, similar in some ways to platform and beat them up games.
The game uses a display engine that makes the entire experience seamless, with no load screens. The interface is completely scripted with a programming language and the development of its expertise. This scripting system allowed for many "siegelet" add-ons, which modified game play. The party system is automated but efficient with basic formations, resources, and action-response. In addition to being able to recruit non-player characters (NPCs) that function much like the player's own character, it is possible to buy a mule to help carry more items as a member of the group. Players can recruit and disband party members, but must retain at least one party member at all times. Dungeon Siege supports multiplayer cooperative gaming over LANs and the Internet.
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